・Capcom accepts no responsibility for results produced by computers whose system specs differ from the ones listed above. NVIDIA, GeForce, and GeForce GTX are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. Intel and Intel Core are trademarks of Intel Corporation and its subsidiaries in the U.S. Microsoft, Windows and DirectX are trademarks of Microsoft Corporation in the U.S. ・Please make sure your OS, graphics card, and other hardware are up to date. ・Please note that for various reasons the game may not run properly even computers that meet the minimum or recommended requirements. They are subject to change during game development. ・System requirements are accurate as of February 2020. arcade sticks), such as Xbox 360 controller, Xbox One controller, Steam Controller, and the DUALSHOCK wireless controller. This game supports XInput- and DirectInput-compatible USB controllers (inc. NVIDIA® GeForce® GTX 960 AMD Radeon R7 370ĭirectSound compatible (DirectX® 9.0c or higher) ![]() NVIDIA® GeForce® GTX 480, GTX 570, GTX 670, or higher If needed this can be exposed like the other motionblur settings.Ġ ff (not free and does never completely disable), >0, 1.After the program has been run, if "PERFECT" appears on the results screen, Street Fighter V will run smoothly. Smaller values are better for performance and provide more accurate motion vectors but the blurring outside the object is reduced. This scales linearly with the size (up to a maximum of 32 samples, 2.5 is about 18 samples) and with screen resolution R.MotionBlurSoftEdgeSizeĝefines how wide the object motion blur is blurred (percent of screen width) to allow soft edge motion blur. R.MotionBlurQualityĝefines the motion blur method which allows to adjust for quality or performance.Ġ ff, 1:low, 2:medium, 3:high (default), 4: very high R.MotionBlurFiltering Useful developer variableĠ: off (default, expected by the shader for better quality) R.MotionBlur.ScaleĚllows to scale the postprocess intensity/amount setting in the postprocess. R.MotionBlur.MaxĚllows to clamp the postprocess setting (max distortion caused by motion blur, in percent of the screen width) Game runs far better than I expected.Īdditionally, I have a friend who is playing on Low settings 1360x768 or something like that with a GTX 460 and a CPU I'm unsure about. Relatively minor issues, that I'm sure will get fixed in time. Switching inputs between that and my PS4 so that I could chat with friends (who have it on PS4, I got it for PC as I already had 360 sticks) also caused this to happen. However, as far as the alt-tab shenanigans go, it's worth noting that I've been playing on my TV via HDMI, so that may be why. Also, if you alt-tab out of the game while in fullscreen mode, you'll have a hell of a time getting sound to come back (in my experience). The only true issue I have with this version at the moment is that sometimes when closing the game, it won't actually end the process, causing it to still be open in task manager, and still clocking Steam time. At 0%, it looked about as rough as SF4 on 360 1080p.Īll in all, I'm fairly certain the slowdown issues are either bugs, or issues on my end caused by a slow RAM speed, not enough VRAM, something along those lines. ![]() I play on 100%, but wanted to see if I could make the game look super 360 like. ![]() The resolution scaler or render scaler or whatever is also ridiculous, I was playing around with that and saw no JARRINGLY obvious quality difference between 60% and 100%. After that round, it returns to 60FPS solid. The other slowdown is that randomly in Survival mode, the game will suddenly lock itself to 30FPS. Has only happened maybe 5 times across ~15 hours of gameplay. However, within 3 seconds it generally returns to a locked 60FPS so I'm fairly certain it has something to do with either RAM or VRAM not processing the animations fast enough, but once they're in the memory it's fine. The slowdowns generally occur when a fireball hits a guarding player. 1080p.Ħ0FPS solid minus SOME character introductions, SOME Supers, and infrequent slowdowns caused by. However, I've been playing since launch on my current PC, so I figured I'd post for anyone looking if they can run it:ĪMD Phenom II X4 965 BE 3.5GHz, GTX 570SC, 8gb 1333 DDR3 RAM. Building a new rig today should my motherboard arrive.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |